In Time Wars: Space Ship Edition, players have a home base in their region of space time and 3 ships. Players are eliminated if they control no bases, or if all 3 of their ships are destroyed. The winner is the last player standing.
The universe we are playing it is a hyper-cube that spans from (-10,-10,-10,-10) to (10,10,10,10) and is divided into 16 sectors.
Players who sign up will be assigned 1 of the 16 sectors as their home region, and they will have to place their home base (which is stationary) and their 3 ships within that region — these placements will be done secretly. If a sector has no player, a base will be placed by me randomly, but no ships will defend it.
Turns will be at least daily (M-Fr), but I’ll process them as we get them. A turn will consist of one of 3 actions for each surviving ship:
Move – the ship may move up to 10 orthogonal spaces. If a ship moves through a space where a base is located, the ship immediately stops there and the player takes control of the base.
Scan – the ship may scan for another players home base or ship within 5 orthogonal moves of the ship. If found, the scan will give the direction of the base or ship from your ship.
Fire – the ship may fire a missile to explode at any integer node of the grid within 7 orthogonal moves of the ship. If there is any opponent’s ships within 6 orthogonal moves, they are destroyed.
I will do generalized reporting after each day:
Moves will not be reported unless a player takes control of a base, it which take the report will read Mountainhawk claims the base in Sector B, previously controlled by Vorian Atreides.
Scans will not be reported publicly.
All missile explosions will be reported with the location of the explosion, and if it destroyed any ships.
Each ship has 5 missiles, but automatically reloads to 5 available if it finishes in a sector where the player controls the base.
Each turn will be process in the following order:
So ships destroyed by missiles will not get to scan, and scans will tell you the ships location before any potential moves.
When you submit a MOVE:
You can submit it as MOVE (3,2,3,2) and I would move the ship 3 in the x, then 2 in the y, then 3 in the z, then 2 in the t direction. Or you could submit MOVE (2,0,0,0), (0,0,3,0), (0,2,0,0), (1,0,0,0), (0,0,0,2) and I would execute them in left to right order.
For scan, you just need to SCAN — it’s always from your ship.
For FIRE, just submit FIRE (x,y,z,t) where the target is in range.
The game will start on Wednesday, January 19th with the assignment of the sectors (assuming we have at least 4 players) and the first turn will be due 12 noon on Thursday, January 20th.
Let me know if there are questions.