The game can be played with anywhere from 5-10 players. Rules/logistics are in the “Spoiler” below (click the triangle to the side). And apparently, only 10 people can be “notified” with the @ feature.
Spoiler
Summary
Note that some details below are modified from the original starting rules.
This is to recognize some needed changes for future runs of this game.
The only change this time around is on forming a new deck once fewer than
three cards remain in the draw pile.
The Basics
The setting is 1930s Germany. There are two teams, the fascists and the liberals. One of the fascists will be the Secret Hitler, which will be explained below. The teams will be enumerated as follows:
5 players: 3L, 1F+H
6 players: 4L, 1F+H
7 players: 4L, 2F+H
8 players: 5L, 2F+H
9 players: 5L, 3F+H
10 players, 6L, 3F+H
*When there are an even number of players, the Eva Braun Rule (to be explained below) will be in effect.
The fascists win if 6 fascist policies are passed, or if Hitler is elected Chancellor after 3 fascist policies are passed. The liberals win if 5 liberal policies are passed, or if Hitler is assassinated.
Eva Braun Rule:
With an even number of players, a tie vote is considered a fail UNLESS three (or more) fascist policies have been passed. In this case, if Hitler is the nominated Chancellor, a tie vote is considered a passed government and the Fascists win.
Before the Game
You will be assigned one of three roles: Liberal, Fascists, or Hitler. If you are Liberal, that will be all that you know. If you are Fascist, you will be told who your fascist teammates are as well as who Hitler is. If you are Hitler, unless there are only 5-6 players, you will NOT know who your fascist teammates are.
You will be assigned a seat number as well. Seat 1 will be the first President, and the Presidency will be passed down the list one at a time. It will go back to seat 1 if it gets to the bottom of the list and the game isn’t over yet.
The Policy Deck
The policy deck will have 6 liberal policies and 11 fascist policies at the start of the game. Once there are fewer than 3 cards remaining in the deck, they are immediately placed with the other discarded policies and a new deck is formed and shuffled. (Suggested randomization of at least 6 times to “shuffle” the electronic deck.)
Phases of the Game
There are three phases of the game: The Election, The Legislative Session, and the Executive Power session.
1. The Election
Summary
Whoever is president may choose whom to nominate as their chancellor. The floor is open for discussion among all players about whom to nominate. Once the President decides who they want to nominate, they should post in the thread, in bold, I nominate ______.
Once that is posted, all players should vote ‘Ja’ (yes) or ‘Nein’ (no) via PM to me. I will publicly post the each players’ vote after all votes are received. If a majority of votes are ‘ja’, then the election passes and we will move on to the Legislative Session. If it fails (it does fail on a tie vote, except for the Eva Braun Rule exception), then the Presidency passes on to the next player and another nomination and election happens. If there are 3 consecutive elections with no successful government formed, then the top policy card of the policy card will be enacted without any further input from the players.
Any player that was in the prior government is not eligible to be the next chancellor. If there are 5 or fewer players remaining, then only the last chancellor is ineligible.
2. The Legislative Session
Summary
Once all the votes are in, I will open the legislative session by posting in the thread. Once the legislative session is open, the president and chancellor MAY NOT post in the thread until I have closed the legislative session by announcing the result . Other players may continue to have discussions.
Once the legislative session is open, I will PM the president the top three cards of the policy deck. The president will choose 1 to discard by reply to me only in PM. I will then PM the two remaining cards to the chancellor, who will choose which one to enact and which one to discard. The chancellor will PM me their choice, and I will close the legislative session in the thread by announcing if a liberal or fascist policy was passed. If a fascist policy was passed, we will then have the executive power phase, if necessary.
3. The Executive Power
Summary
When fascist policies are passed, the government becomes more powerful. The CURRENT president (that is, the one that just passed the fascist policy) may get to use an executive power, as listed below.
5-6 players:
1st fascist policy: No executive power;
2nd fascist policy: Policy Peek
3rd fascist policy: President will call a Special Election, Hitler may now win by being elected chancellor
4th fascist policy: Choice of Policy Peek or Assassinate a player.
5th fascist policy: Whichever power was not used after the 4th fascist policy was passed. Veto power unlocked.7-8 players:
1st fascist policy: No executive power.
2nd fascist policy: Choice of Policy Peek or Investigate one player.
3rd fascist policy: President will call a Special Election, Hitler may now win by being elected chancellor
4th fascist policy: Choice of Investigate one player or Assassinate one player.
5th fascist policy: Choice of Policy Peek or Assassinate one player. Veto power unlocked.9-10 players:
1st fascist policy: Choice of Policy Peek or Investigate one player.
2nd fascist policy: Whichever power was not used after the 1st fascist policy was passed.
3rd fascist policy: President will call a Special Election, Hitler may now win by being elected chancellor
4th fascist policy: Assassinate one player.
5th fascist policy: Assassinate one player. Veto power unlocked.
Explanations of Powers:
Policy Peek: The President will be told via PM what the next three policies in the deck are, including their order.
Investigation: The President should publicly post in the thread, in bold, I investigate _______. I will reply via PM if the player is Liberal or Fascist. If the investigated player is Hitler, you will only be told that they are Fascist.
Special Election: The President selects the next President by posting in the thread, in bold, I choose ________ to be the next president. The current President is not eligible to be the Special Election President. After that single election, the Presidency goes back to where it would have been otherwise and the game continues on normally.
Assassination: The President should publicly post in the thread, in bold, I assassinate ________. The assassinated player should have no further part in the discussion. Assassinated players do not have their loyalty revealed unless they are Hitler in which case the liberals have won.
People may discuss openly in the thread about the best use of these powers, but ultimately, once the President posts the bold statement, it can not be taken back.
Veto Power: Here, the President and Chancellor have the opportunity to veto the agenda. If the President and Chancellor choose to veto, then all 3 cards are discarded and the presidency passes. The failed election counter does go up by 1 as well, bring it closer to a forced policy enactment.
After the Executive Power phase, if the game is not won, we go to the next election phase with the new President in power.
ALL GAME COMMUNICATION, UNLESS STATED IN THE RULES ABOVE, SHOULD BE IN THIS THREAD. THERE SHOULD BE NO GAME RELATED PM BETWEEN PLAYERS.
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Hecklers