Spooky Manor - an Action Castle Style Game

You throw the drumstick to the wolf, though that only seems to wet his appetite. You quickly go up the stairs and close the cellar door. You are now in the Kitchen. There’s a bottle of olive oil here. Exits are south and down.

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OK GM definitely wants us to grab that olive oil

You could use the garlic and olive oil to start cooking something, maybe.

That’s true, maybe cut up the pheasant, add the garlic and olive oil we could have a nice dinner going

Feeling like there’s a higher power guiding you, you reach out and grab that olive oil. You aren’t sure why, but you’re pretty sure that will be needed later.

Inspect pockets, where are we putting the silver pen, foodstuffs, bottle of olive oil, etc.

In a moment of clarity, you realize that you haven’t looked in your pockets for what seems like ages. You have (in no particular order)

  • A smoking jacket
  • A silver pen
  • A bottle of olive oil
  • A meat cleaver
  • A package for Lord Spooky

Let me know if I missed anything.

:laughing: I forgot about the cleaver, yeah this is beginning to sound mildly impressive where are we putting all these things!?

I do enjoy the snarky GM comments though

:toth:

Too bad that doesn’t work on here.

The key to the front door?

I believe the front door opened on its own.

Head over to the dining room and see what else we had on that table

You are in the Dining Room. On the table you see a pheasant with one drumstick left. You don’t see anything else noteworthy on the table. Exits are north, south, and east.

Where haven’t we been? North?

go north

You enter the Kitchen. Exits are south and down.

I’ve checked with Mrs Waiting. She says

go down

She doesn’t even know I’m playing this game.

Have we been in all the downstairs rooms?
Not counting the secret rooms we probably missed?

Deciding you need to check to see if that wolf was real, you head down to the Cellar. Yup, the wolf is definitely real. You see garlic on the floor. Exits are up.