More games people play, you take it or leave it.
Kings and Little Ones
Five Card Draw game, in which Kings are wild for all hands, and the lowest card value in your hand is wild for your hand. Without doing the math, straight-flush is a common winning hand, though five-of-a-kind is quite common among five-seven players. I fold my four-of-a-kind often in this game. Helps to start with aces and kings (three total), as a low five-of-a-kind is often beat.
7/27
This is a common one. Each player gets one face-down card, one face-up card. The two players closest to 7 and 27 split the pot. Face Cards are worth half, Aces are worth one or eleven.
Round of betting after two cards.
Each player then decides whether to take a new card or stand on their hand. Round of betting ensues. This cycle continues until all remaining players decide not to take a card. Final round of betting, then “Declare”: one chip in hand for low, two for high, three for both (aka “pig”).
Yes, two aces and a five is both 7 AND 27.
On our version, a tie between one player above and one player below goes to the player below.
Variations:
- One dealer plays that the lowest number of cards wins in case of a tie.
- Another dealer prefers to deal two down cards at first.
- A dealer from the past would play it as “If you pig, you scoop it all in ties.” Unnecessary, IMO. So, if you pig with both 7 and 27 and another player also has a 7, tough shit, you as pig win all.
A Natural 7 (first two cards) is optimal, but in order to optimize the payout, gotta keep more than one other player in the game. Downside is that two players could be dealt Natural 7’s, and they are cannibalizing each other if only one other player is trying for 27. So, need FIVE players to make any profit. And some of my friendly opponents don’t understand that when they overbet their split-split pot, driving out players, they are actually losing money when they are winning a pot.
Slot Machine
Each player gets two cards face-down. Each player will then build a seven-card hand – high, low, or pig – as follows:
Four cards are placed face-up in a row next to the undealt deck.
Farthest card away from the deck costs 5 cents.
Next-farthest card away from the deck costs 10 cents.
Next-next-farthest card away from the deck costs 15 cents.
Card next to the deck is free.
Card from the top of the deck is 20 cents.
Players buy a card or take the free one starting with the player left of the dealer.
As exposed cards are bought, the other exposed cards are moved down the line, and a new “free” card is exposed.
After everyone who stays in has a card, round of betting ensues, highest hand leads.
Then, the cycle continues until players have four exposed cards. Last card is face-down, as in Seven-Card Stud,
After the final round of betting, players declare with one chip in fist =low, two=high, three=pig.
Note: a “pig” hand uses the same five cards for both the high and low. So, straight-flush wheel should do it.
Since players are choosing their cards, they are choosing them for a reason. If someone takes a ten of spades, they have a ten in their hand or a perhaps building a straight-flush. Someone takes a two, they are likely building a low hand.
I bow out early quite frequently. Hard to build a hand when the exposed cards for sale are no help. And out of six players, again, not doing the math, just intuiting, SOMEONE’s building a better hand than I can.
A high Full House and four-of-a-kind often win the high, while a wheel is often the low.
Take it or Leave it HI/Lo
Similar to the above, except only one card is exposed, and you either you take it for free, or you leave it and pay 15 cents for a card from the deck. Or fold.